Aug 12, 2008, 04:18 AM // 04:18
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#1381
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Frost Gate Guardian
Join Date: May 2006
Profession: N/Mo
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i tried to find some use for Vow of Strength.
[D/E;Ogajskp8aOfbB8yF6+MEvuDBAA]
[A/D;Owpj0xj5aOf7Hm/7g19Oz6PBAA]
i had some fun with those in RA.
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Aug 12, 2008, 11:27 AM // 11:27
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#1382
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Forge Runner
Join Date: Dec 2005
Guild: Galactic President Superstar Mc [awsm]
Profession: E/
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You can't run out of energy with this, and quite some damage ;o
[Me/E;OQZDA4oKTNN9C6CjVMgtM4CCAA]
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Aug 13, 2008, 02:47 AM // 02:47
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#1383
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Furnace Stoker
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This bar is pretty flexible, but I've been running:
[Vampiric Spirit][Blood Bond][Strip Enchantment][Life Siphon][Parasitic Bond][Glyph of Lesser Energy][Suffering][Resurrection Signet]
The bar is flexible and GoLE can be replaced with a ton of other stuff at your discretion. VSpirit and Blood Bond synergize pretty nicely since at +9 health regen, you can keep Blood Bond on your entire party with no drawback to you which can mop up damage. It's nothing too serious, but pretty fun when bored.
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Aug 18, 2008, 04:42 AM // 04:42
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#1384
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Ascalonian Squire
Join Date: Aug 2007
Profession: R/Rt
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i hear a lot about Mantra of Concentration monks now, even after its huge nerf. does anyone still use it on a monk? or is it not worth the loss of /W or /A for self defense? i'd imagine it's still usable, just a bit more actively. in the hands of a skilled player capable of using it to its full potential, i could see it being tremendously useful - the question is, then, what would be the bar to run it on nowadays?
Last edited by i haz a pickle; Aug 18, 2008 at 04:50 AM // 04:50..
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Aug 18, 2008, 07:34 AM // 07:34
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#1385
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by i haz a pickle
i hear a lot about Mantra of Concentration monks now, even after its huge nerf. does anyone still use it on a monk? or is it not worth the loss of /W or /A for self defense? i'd imagine it's still usable, just a bit more actively. in the hands of a skilled player capable of using it to its full potential, i could see it being tremendously useful - the question is, then, what would be the bar to run it on nowadays?
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I don't see why in random arenas (and team arenas too) you'd want to run [Mantra of Concentration] over [Pious Concentration]
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Aug 18, 2008, 02:01 PM // 14:01
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#1386
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Ascalonian Squire
Join Date: Aug 2007
Profession: R/Rt
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i can see how Pious Concentration might make more sense since the MoC nerf, but i can see how losing prots and preveils might get ugly. Regardless, every monk build i've put together with anti interrupt in mind has been really wobbly. anyone have a tried-and-true (or at least a well-founded) template for an arena monk?
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Aug 18, 2008, 02:12 PM // 14:12
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#1387
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by i haz a pickle
i can see how Pious Concentration might make more sense since the MoC nerf, but i can see how losing prots and preveils might get ugly. Regardless, every monk build i've put together with anti interrupt in mind has been really wobbly. anyone have a tried-and-true (or at least a well-founded) template for an arena monk?
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In the current state of the 4v4 format prots are simply not worth a slot on your skillbar. If anything you bring a guardian as the only prot skill in your bar. Of course, losing a preveil might instead become a problem, but you can still use a skill like [Patient Spirit] to cover it, if necessary.
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Aug 18, 2008, 06:26 PM // 18:26
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#1388
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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MoC/PC
i used to love MoC before the nerf - i learned to monk on a bar like this one:
[MoC WoH;OwUUMkG/UIOakVyMRgoF301EIA]
this bar is bad now, but it was meta for a while. i'd love to see a viable monk that uses an anti interrupt stance.
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Aug 18, 2008, 08:38 PM // 20:38
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#1389
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Frost Gate Guardian
Join Date: Jan 2008
Location: Belgium
Profession: N/
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I don't think anti interrupt is needed that much for RA. Most rangers you will meet will just spam their interrupts on you. I rarely meet a good interrupter that realy keeps me from keeping my team alive
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Aug 18, 2008, 11:40 PM // 23:40
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#1390
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by the_deSKtructor
In the current state of the 4v4 format prots are simply not worth a slot on your skillbar.
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Yeah they are. RoF is still good, spirit bond is still good, guardian at a minimum is still required. Another strategy that can work well in RA is to lower your health to around ~520 with blessed insignias and run protective spirit. That will mitigate quite a lot of big damage and it last 22 seconds with 11 in protection prayers. I'm so tired of seeing dual stance WoH & patient spirit spammers in RA that won't even use guardian on a teammate. I guess it's better than no monk at all but it's not very clever.
Last edited by Krill; Aug 18, 2008 at 11:42 PM // 23:42..
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Aug 18, 2008, 11:54 PM // 23:54
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#1391
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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Quote:
Originally Posted by arienrhode
spirit bond is still good
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i've heard a lot of whining about Spirit Bond not being energy efficient lately, and i still don't like not having it, but i've pretty much dropped it. according to the experts, a 5e prot is more effective than Spirit Bond in RA atm. I haven't really played around enough to give an opinion, but i'm comfortable with the skill and it sneaks onto my bar from time to time.
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Aug 19, 2008, 01:04 AM // 01:04
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#1392
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Desert Nomad
Join Date: May 2005
Location: America
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Spirit Bond is still great to protect from RTL spikers, SS rits and dervs generally. It can also be used as an emergency "oh shit" if you're getting hit by soul binds, visions of regret, backfire and wastrel's worries. I think a lot of people seem to have forgotten that damage from hexes, even if you trigger it, will in turn trigger spirit bond.
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Aug 19, 2008, 02:09 PM // 14:09
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#1393
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Shinde's Custom Assassin builds for RA
Speed boost...check
Damage...check
E-management...check
Hex/cond self-cleanup...check
^INVALUABLE for RA!! it boggles my mind why few sins bring it. gets me WAY more kills than an IAS or conjure would. literally. seriously.
Res...check
(note: i run 15 dagger cuz im badass. -35 is negligible though -75 is a bit too hardcore)
ENDLESS PAIN
[build prof=A/Mo dagger=12+1+2 critical=12+1 protection=3][dash][golden phoenix strike][twisting fangs][moebius strike][critical strike][holy veil][mending touch][resurrection signet][/build]
+ high damage. sometimes instagib in 1 go. if not, no worries. should be below 1/2 by the second moebius. then spam moebius-critical. if deep wound gets removed or a monk is spamming heals, reapply twisting fangs as necessary.
- no anti-block. just (1)change targets, (2)wait for block to end, or (3)go for it and hope you hit.
SHATTERED DREAMS
[build prof=A/Mo dagger=12+1+2 critical=12+1 protection=3][dash][golden fox strike][wild strike][shattering assault][critical strike][holy veil][mending touch][resurrection signet][/build]
+ decent damage. cuts through stances, enchants, EVERYTHING. critical strike is alternate dual for when low on energy and the target is not blocking. this is more successful in ra than the a/w version (though i know the latter is better for ta).
- more constant pressure-ish than spike, but great ally for a 2nd or 3rd or 4th melee.
TEMPLE OF DOOM
[build prof=A/Mo dagger=12+1+2 critical=12+1 protection=3][dash][leaping mantis sting][temple strike][twisting fangs][lotus strike][remove hex][mending touch][resurrection signet][/build]
+ 5 conditions. shutdown casters. melee too, if you must. lotus strike is alternate offhand to regain energy while temple strike recharges.
- no antiblock (refer to no-antiblock?-tactics in 1st build). not quite instagib but if the caster is stfu then a few regular hits will kill it.
im already used to teammates spamming
"Shinde Kudasai used holy veil!"
"Shinde Kudasai used holy veil!"
"Shinde Kudasai used holy veil!"
at the start of many matches. and then i rape everyone. and /spear their corpses (especially the antimelees).
Last edited by X Cytherea X; Aug 22, 2008 at 01:30 PM // 13:30..
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Aug 19, 2008, 10:06 PM // 22:06
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#1394
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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Quote:
Originally Posted by X Cytherea X
Shinde's Custom Assassin builds for RA
Speed boost...check
Damage...check
E-management...check
Hex/cond self-cleanup...check
^INVALUABLE for RA!! it boggles my mind why few sins bring it. gets me WAY more kills than an IAS or conjure would. literally. seriously.
Res...check
(note: you can go higher dagger if you're badass like me, i run 15. -35 is negligible but -75 is a bit too hardcore)
ENDLESS PAIN
[build prof=A/Mo dagger=12+1+(1 to 3) critical=12+1 protection=3][dash][golden phoenix strike][twisting fangs][moebius strike][critical strike][holy veil][mending touch][resurrection signet][/build]
+ high damage. sometimes instagib in 1 go. if not, no worries. should be below 1/2 by the second moebius. then spam moebius-critical. if deep wound gets removed or a monk is spamming heals, reapply twisting fangs as necessary.
- no anti-block. just (1)change targets, (2)wait for block to end, or (3)go for it and hope you hit.
SHATTERED DREAMS
[build prof=A/Mo dagger=12+1+(1 to 3) critical=12+1 protection=3][dash][golden fox strike][wild strike][shattering assault][critical strike][holy veil][mending touch][resurrection signet][/build]
+ decent damage. cuts through stances, enchants, EVERYTHING. critical strike is alternate dual for when low on energy and the target is not blocking. this is more successful in ra than the a/w version (though i know the latter is better for ta).
- more constant pressure-ish than spike, but great ally for a 2nd or 3rd or 4th melee.
TEMPLE OF DOOM
[build prof=A/Mo dagger=12+1+(1 to 3) critical=12+1 protection=3][dash][leaping mantis sting][temple strike][twisting fangs][lotus strike][remove hex][mending touch][resurrection signet][/build]
+ 5 conditions. shutdown casters. melee too, if you must. lotus strike is alternate offhand to regain energy while temple strike recharges.
- no antiblock (refer to no-antiblock?-tactics in 1st build). not quite instagib but if the caster is stfu then a few regular hits will kill it.
im already used to teammates spamming
"Shinde Kudasai used holy veil!"
"Shinde Kudasai used holy veil!"
"Shinde Kudasai used holy veil!"
at the start of many matches. and then i rape everyone. and /spear their corpses (especially the antimelees).
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it is self-ingratiating posts like these which give me the inspiration to utterly destroy assassins whenever and wherever possible in PvP, specifically when in RA....not to mention how much fun it is to hear them QQ from a prone position....(/zrank, or /zaishen, btw)
Last edited by gw_poster; Aug 19, 2008 at 10:38 PM // 22:38..
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Aug 20, 2008, 12:13 PM // 12:13
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#1395
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Quote:
it is self-ingratiating posts like these which give me the inspiration to utterly destroy assassins whenever and wherever possible in PvP, specifically when in RA....not to mention how much fun it is to hear them QQ from a prone position....
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sure, if you spec for it, you can "utterly destroy" most sins of the wiki variety. im not one of those.
against martial classes, i usually outdamage them and nullify their conditions. at least it is a somewhat honorable fight.
against antimelee pansies... i hunt them down, systematically removing the crap thrown at me, and BEAST them, even if they have a monk i will ignore him, blasting through his heals until he cant keep up, and the target drops dead, then i will camp its corpse, and as soon as it rezzes, do it again.
Quote:
(/zrank, or /zaishen, btw)
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yes, i just wanted to make a more literal description.
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Aug 20, 2008, 01:50 PM // 13:50
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#1396
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Krytan Explorer
Join Date: Jul 2006
Location: F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&
Guild: F͊̕҉̡͍̘͍̜̬̲̪u͒͗̍̽ͭ&
Profession: W/Mo
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Quote:
Originally Posted by X Cytherea X
/snip
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One Veil isn't gonna do much. And SA sins are quite energy heavy anyways, so gl.
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Aug 20, 2008, 02:43 PM // 14:43
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#1397
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by X Cytherea X
Shinde's Custom Assassin builds for RA
Speed boost...check
Damage...check
E-management...check
Hex/cond self-cleanup...check
^INVALUABLE for RA!! it boggles my mind why few sins bring it. gets me WAY more kills than an IAS or conjure would. literally. seriously.
Res...check
(note: you can go higher dagger if you're badass like me, i run 15. -35 is negligible but -75 is a bit too hardcore)
ENDLESS PAIN
[build prof=A/Mo dagger=12+1+(1 to 3) critical=12+1 protection=3][dash][golden phoenix strike][twisting fangs][moebius strike][critical strike][holy veil][mending touch][resurrection signet][/build]
+ high damage. sometimes instagib in 1 go. if not, no worries. should be below 1/2 by the second moebius. then spam moebius-critical. if deep wound gets removed or a monk is spamming heals, reapply twisting fangs as necessary.
- no anti-block. just (1)change targets, (2)wait for block to end, or (3)go for it and hope you hit.
SHATTERED DREAMS
[build prof=A/Mo dagger=12+1+(1 to 3) critical=12+1 protection=3][dash][golden fox strike][wild strike][shattering assault][critical strike][holy veil][mending touch][resurrection signet][/build]
+ decent damage. cuts through stances, enchants, EVERYTHING. critical strike is alternate dual for when low on energy and the target is not blocking. this is more successful in ra than the a/w version (though i know the latter is better for ta).
- more constant pressure-ish than spike, but great ally for a 2nd or 3rd or 4th melee.
TEMPLE OF DOOM
[build prof=A/Mo dagger=12+1+(1 to 3) critical=12+1 protection=3][dash][leaping mantis sting][temple strike][twisting fangs][lotus strike][remove hex][mending touch][resurrection signet][/build]
+ 5 conditions. shutdown casters. melee too, if you must. lotus strike is alternate offhand to regain energy while temple strike recharges.
- no antiblock (refer to no-antiblock?-tactics in 1st build). not quite instagib but if the caster is stfu then a few regular hits will kill it.
im already used to teammates spamming
"Shinde Kudasai used holy veil!"
"Shinde Kudasai used holy veil!"
"Shinde Kudasai used holy veil!"
at the start of many matches. and then i rape everyone. and /spear their corpses (especially the antimelees).
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- Either you're using Radiant insignia, which is a killer on the health you need, or even with energy management skills, you're going to be having trouble.
- Not to mention that a simply block like Guardian could easily thwart two of your builds, and the SA sin has no deep wound.
-You also fail to bring a proper snare on two builds, and the lack of knock downs hurts the builds.
- And wouldn't Assassin's Remedy be better on a sin than Mending Touch?
- Temple Strike is very inefficient, there are better skills for either kind of shut down.
- And as for your overconfident Hex removal. Rip/Shatter Enchantment (I'd murder the N or Me that doesn't use one) -> Then Hex -> Interrupt Veil when you try to use it again (me) or not bother because you'd have a few to may hexes for Veil to handle by that time.
Quote:
and /spear their corpses (especially the antimelees)
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Zrank, lulz. Pansy Assassins.
Quote:
you can "utterly destroy" most sins of the wiki variety
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All sins are pretty much the same, bar one or two different skills. Diversion or D shot on attack skills, snares, knock downs equal one assassin down.
Last edited by Shuuda; Aug 20, 2008 at 02:46 PM // 14:46..
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Aug 20, 2008, 02:59 PM // 14:59
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#1398
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Wilds Pathfinder
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Quote:
Originally Posted by X Cytherea X
sure, if you spec for it, you can "utterly destroy" most sins of the wiki variety. im not one of those.
against martial classes, i usually outdamage them and nullify their conditions. at least it is a somewhat honorable fight.
against antimelee pansies... i hunt them down, systematically removing the crap thrown at me, and BEAST them, even if they have a monk i will ignore him, blasting through his heals until he cant keep up, and the target drops dead, then i will camp its corpse, and as soon as it rezzes, do it again.
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And then you wake up.... seriously, you can't do this with such a medicore build.
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Aug 20, 2008, 05:12 PM // 17:12
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#1399
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Ascalonian Squire
Join Date: Aug 2007
Profession: R/Rt
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[MoC DS monk;OwUTMmHD5Zmcp30CkViNpmABAA]
fgsfds 12chars
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Aug 20, 2008, 09:10 PM // 21:10
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#1400
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Quote:
Either you're using Radiant insignia, which is a killer on the health you need, or even with energy management skills, you're going to be having trouble.
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i have 30 energy and never have trouble.
Quote:
Not to mention that a simply block like Guardian could easily thwart two of your builds.
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i'm aware. no biggie. read my no-anti-block?-tactics.
Quote:
You also fail to bring a proper snare on two builds, and the lack of knock downs hurts the builds.
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dont need a snare when i can dash. knockdown is nice, i admit. doesnt fit in those builds (which kill fine without it) but i have a few.
Quote:
And wouldn't Assassin's Remedy be better on a sin than Mending Touch?
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no. what if im snared and cant hit anything? what if blind is buried? MT>AR
Quote:
Temple Strike is very inefficient, there are better skills for either kind of shut down.
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yeah it's my least used of the 3. but hey it's fun sometimes.
Quote:
And as for your overconfident Hex removal. Rip/Shatter Enchantment (I'd murder the N or Me that doesn't use one) -> Then Hex -> Interrupt Veil when you try to use it again (me) or not bother because you'd have a few to may hexes for Veil to handle by that time.
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i wont maintain veil vs a corrupter/ripper. i get in range, veil, lead attack, cancel veil. and i only remove hexes that matter. generic degen can stay on. i dislike slowed attack speed but it can stay on if im low on veils. i will attack through "punish for attacking" hexes if health is good and/or target almost dead. short duration hexes like inept i will wait out. hexes that make me miss definitely come off asap.
Quote:
All sins are pretty much the same, bar one or two different skills. Diversion or D shot on attack skills, snares, knock downs equal one assassin down.
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delaying attack skills is ez. i am resistant to snares. knockdowns... well they're bad for everyone.
Quote:
And then you wake up.... seriously, you can't do this with such a medicore build.
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i do it all the time... in fact im gonna go do it in a few minutes
EDIT: forgot to address this one
Quote:
and the SA sin has no deep wound
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adding twisting fangs would nuke my energy. impale is a slow, lousy dw every 15 seconds and needs high deadly points to not suck. id rather keep up endless gfs-ws-sa chains.
Last edited by X Cytherea X; Aug 21, 2008 at 09:56 AM // 09:56..
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